How to choose a line

Three questions matter more than national loyalty:

  • Is the line strong at multiple tiers — not just the tier X? You will spend most battles in the middle tiers.
  • Does it teach a useful role? Heavies teach angling, mediums teach map play, TDs teach positioning.
  • How painful are the stock grinds? Some lines need free XP to be playable; save yours for those.

The best lines tier for tier

Soviet heavies (IS-7 line)

The classic starter line and still excellent: the IS at tier VII is a legend, the IS-3 at tier VIII defined a generation of brawling, and the IS-7 remains a mobile, heavily turreted assault heavy. Weak spot: the KV-4 at tier VIII — sluggish, but passable. Great first line for learning armor and corner fights.

Soviet mediums (Object 140 line)

The T-34 at tier V is one of the best tanks in the game, and the line never really dips: T-34-85, T-43, T-44, then the T-54 and Object 140 teach flanking, vision and hull-down play. If you can only grind two lines, make this one of them.

Czechoslovak heavies (Vz. 55 line)

The Škoda T 25 at tier VI introduces the autoloader playstyle, tier VIII–IX are competitive, and the Vz. 55 is a meta tier X with a two-shot burst. The best “modern” heavy line in the game — and the least frustrating autoloader to learn on.

American tank destroyers (T110E3 line)

Slow, armored bunker TDs from tier V up. Great for learning defensive positions and pre-aimed shots; the T95 at tier IX is a meme and a menace. The E3 caps it as a top-tier assault TD (TD guide).

Japanese mediums (STB-1 line)

Jack of all trades mediums with amazing gun depression from tier VII onward; the STB-1 at tier X is a hull-down monster. Very comfortable grind with few true stinkers.

French wheeled lights (EBR line)

Unique, exhilarating, high-ceiling. We recommend it only after you understand spotting fundamentals — start with a tracked light line if scouting is new to you (light tank guide).

Lines to avoid as a first grind

  • British artillery and mid-tier heavies — slow, situational, frustrating stock grinds.
  • Chinese TDs — an acquired taste with awkward gun arcs.
  • Italian mediums below tier VIII — the autoreloader payoff is great, but tiers V–VII are underwhelming.
  • Swedish TDs (pre-turret) — situational siege-mode vehicles that punish beginners.

Avoiding them first does not mean forever — many are excellent third or fourth lines.

Grinding efficiently

  • Keep strong mid-tier keepers. The T-34, KV-2, Škoda T 25 and T-29 earn credits and complete missions while you grind past them.
  • Use free XP on modules, not tanks. A fully upgraded tank with a good crew beats a stock higher tier every time.
  • Stack boosters during session play (2-hour windows with missions and daily doubles) rather than sprinkling them randomly.
  • Plan credits in parallel. Lines stall at tiers VIII–IX without silver — rotate in credit farming (credit guide).

Nation cheat sheet

NationSignature strengthBest beginner line
SovietBrawling heavies, versatile mediumsIS-7 or Object 140 line
GermanAccuracy, snipers, super-heaviesLeopard 1 line (patient players)
AmericanGun depression, assault TDsT110E3 line
CzechoslovakAutoloaders, burst heaviesVz. 55 line
FrenchAutoloaders, wheeliesBat.-Châtillon 25 t line (later)
JapaneseGun depression mediumsSTB-1 line
BritishHESH, support mediums, super-heaviesCenturion AX line