How to choose a line
Three questions matter more than national loyalty:
- Is the line strong at multiple tiers — not just the tier X? You will spend most battles in the middle tiers.
- Does it teach a useful role? Heavies teach angling, mediums teach map play, TDs teach positioning.
- How painful are the stock grinds? Some lines need free XP to be playable; save yours for those.
The best lines tier for tier
Soviet heavies (IS-7 line)
The classic starter line and still excellent: the IS at tier VII is a legend, the IS-3 at tier VIII defined a generation of brawling, and the IS-7 remains a mobile, heavily turreted assault heavy. Weak spot: the KV-4 at tier VIII — sluggish, but passable. Great first line for learning armor and corner fights.
Soviet mediums (Object 140 line)
The T-34 at tier V is one of the best tanks in the game, and the line never really dips: T-34-85, T-43, T-44, then the T-54 and Object 140 teach flanking, vision and hull-down play. If you can only grind two lines, make this one of them.
Czechoslovak heavies (Vz. 55 line)
The Škoda T 25 at tier VI introduces the autoloader playstyle, tier VIII–IX are competitive, and the Vz. 55 is a meta tier X with a two-shot burst. The best “modern” heavy line in the game — and the least frustrating autoloader to learn on.
American tank destroyers (T110E3 line)
Slow, armored bunker TDs from tier V up. Great for learning defensive positions and pre-aimed shots; the T95 at tier IX is a meme and a menace. The E3 caps it as a top-tier assault TD (TD guide).
Japanese mediums (STB-1 line)
Jack of all trades mediums with amazing gun depression from tier VII onward; the STB-1 at tier X is a hull-down monster. Very comfortable grind with few true stinkers.
French wheeled lights (EBR line)
Unique, exhilarating, high-ceiling. We recommend it only after you understand spotting fundamentals — start with a tracked light line if scouting is new to you (light tank guide).
Lines to avoid as a first grind
- British artillery and mid-tier heavies — slow, situational, frustrating stock grinds.
- Chinese TDs — an acquired taste with awkward gun arcs.
- Italian mediums below tier VIII — the autoreloader payoff is great, but tiers V–VII are underwhelming.
- Swedish TDs (pre-turret) — situational siege-mode vehicles that punish beginners.
Avoiding them first does not mean forever — many are excellent third or fourth lines.
Grinding efficiently
- Keep strong mid-tier keepers. The T-34, KV-2, Škoda T 25 and T-29 earn credits and complete missions while you grind past them.
- Use free XP on modules, not tanks. A fully upgraded tank with a good crew beats a stock higher tier every time.
- Stack boosters during session play (2-hour windows with missions and daily doubles) rather than sprinkling them randomly.
- Plan credits in parallel. Lines stall at tiers VIII–IX without silver — rotate in credit farming (credit guide).
Nation cheat sheet
| Nation | Signature strength | Best beginner line |
|---|---|---|
| Soviet | Brawling heavies, versatile mediums | IS-7 or Object 140 line |
| German | Accuracy, snipers, super-heavies | Leopard 1 line (patient players) |
| American | Gun depression, assault TDs | T110E3 line |
| Czechoslovak | Autoloaders, burst heavies | Vz. 55 line |
| French | Autoloaders, wheelies | Bat.-Châtillon 25 t line (later) |
| Japanese | Gun depression mediums | STB-1 line |
| British | HESH, support mediums, super-heavies | Centurion AX line |